FFXIV: A new set Class, Jobs and FATE
Check out a preview of the newly released class and jobs to XIV as well as an in-depth look at the FATE system.
Greetings adventurers of Eorzea! This week at E3 Squre-Enix released a sleek new trailer, detailing the newly revealed Class and Job options coming to Final Fantasy XIV: A Realm Reborn. On top of that, Game Director/Producer, Naoki Yoshida accompanied by Toshio Murouchi from the community team, have released yet another Developer Commentary Video outlining the FATE system in Final Fantasy XIV. Let’s dive in!
First and foremost, let’s talk about the Arcanist; the newly revealed class coming to Final Fantasy XIV. For those who are unaware, classes in FFXIV function more like a starting archetype for your character, but switching your class is as simple as changing the weapon that you have equipped; making it so you will eventually have the option to master every class. As you progress further in the game you will unlock the option to select a “Job”. These Jobs function similar to advanced classes or specializations that become available to you, depending on what your initial class choice was.
In this case, The Arcanist is a mage-type class that has the ability to summon creatures to aid you and your allies in battle. Fans of previous Final Fantasy titles will be familiar with the summon “Carbuncle”, one of the first summons you will have available to you on top of a plethora of offensive and support type spells.
From there, the Arcanist has two possible Job options available to him or her. The Summoner; an offensive spell-caster that can summoner powerful and destructive creatures to aid them in battle. Or the Scholar; a more support oriented caster that seems to be focused more on healing summons that can provide heals and buffs to your allies.
Now that you’ve seen a glimpse at the Arcanist, Summoner, and Scholar, let’s dive into the Full Active Time Event System otherwise known as the “FATE” system for short.
FATEs are essentially dynamic events that have been added to FFXIV. As you’d expect from other titles such as Guild Wars 2 or RIFT, these events scale with the number of players in the area; increasing mob health, damage, density, and the overall difficultly of the encounter. Tune in to the video, as Naoki Yoshida and Toshio Murouchi explain how the FATE system works in detail.
Final Fantasy XIV: A Realm Reborn is definitely shaping up to becoming the MMO that dedicated Final Fantasy fans have been looking for. Be sure to check out Final Fantasy’s official website for more information and keep your eyes on ZAM for more Final Fantasy XIV news updates.
There are no comments on this entry.
There are no trackbacks on this entry.